Mcleodgaming super smash flash 2 full game


















Browser players can play the latest update now on our SSF2 page. Desktop players will receive an auto-update notification upon opening the game, or they may download the game directly from our downloads page. Visit our Changelog to get more details on all changes implemented.

You should be able to play as many Online matches as you want without having to close your game between them. Browser players can play now on the SSF2 page. Desktop players can either use the built-in auto-updater, or download the game directly from the downloads page. SSF2 Beta version 1. Browser players can head right on over to the SSF2 page to play. For desktop players, once you boot your game it will prompt you to update.

This is a mandatory update that is required to play online mode. The year has finally arrived, and looking back we had a busy past year with the SSF2 Rotation Release Cycle and the announcement of Fraymakers! Many of you probably already know that the end of Flash Player support arrived today, with the full transition to being globally disabled arriving on January 12th, As the creators of one of the most ambitious Flash-based projects on the internet, it pains us greatly to see it go.

On the bright side, a project called Ruffle has been underway for quite some time to emulate the Flash Player in-browser without requiring a plugin. While the SSF2 Team is going to start off a bit slower this year, there are plenty of content plans in the pipeline. Expect more news to come as the team begins picking up the pace again. Also please be aware that moving forward, the primary source for SSF2 news and content will be found on SuperSmashFlash.

While we may mention SSF2 updates here on McLeodGaming from time to time, the optimal place for uninterrupted, dedicated updates can be found there and most existing SSF2 pages here will be automatically redirected. Team Fray is excited to continue with the development of Fraymakers after its incredible Kickstarter campaign!

There are plenty of characters to be animated, stages to be designed, and music tracks to be laid down, so you can expect us to be quite busy getting ready for Early Access launch. If you were unable to support the Kickstarter and are hoping to help in some way, one great method to do that is to wishlist Fraymakers on Steam.

No download or installation needed to play this free game. Hope this game brings a. Super Smash Flash 3 Full Version Free Downloads - Shareware periodically updates software information and pricing of Super Smash Flash 3 Full Version from the publisher, so some information may be slightly out-of-date. You should confirm all information before relying on it. Use P to attack. Use O to do special skill. Use U to grab the weapon. Use number 1 to taunt. Use L to open shield. Weapons of Super Smash Flash 2 You need to understand clearly about the skills of each person to get an advantage.

Enter the Training Mode to master your favorite characters. Dragon Ball. Goku is the protagonist of the manga and anime series, Dragon Ball , by Akira Toriyama. Goku is a member of the Saiyan race, said to be the strongest race in the universe.

Goku is a specialist in martial arts thanks to his constant training over the years. One Piece. Luffy is the protagonist of the manga and anime series, One Piece , by Eiichiro Oda. His appearance is based on the second part of the series.

As a rubber man, his moveset focuses on stretching his body parts to attack, using techniques from his adventures such as Gum-Gum Rocket and Gum-Gum Pistol. Naruto is the protagonist of the manga and anime series of the same name, by Masashi Kishimoto. His attacks, unlike his previous incarnation, now include the use of jutsu and chakra, thus Naruto is finally able to use his signature, Rasengan and the Shadow Clones in different ways. Ichigo is the protagonist of the manga and anime series, Bleach , by Tite Kubo.

Ichigo is a shinigami who got his power from another female shinigami, called Rukia Kuchiki. He is Luigi's purple-clad rival and is Wario's partner. Waluigi hails elements from the aforementioned Mario spin-offs, such as a purple dice , whom resulting effect depends on the number that rolls, or a tennis racket to rally opponents around.

As a direct result of antagonizing Luigi, he comes with his own version of the Green Missile: the Purple Torpedo , which has homing properties; or his Whirluigi attack, which posses a sweet spot at the end of the attack rather than on the initial frame.

Ganondorf is a gerudo warlock and the humanoid form of the demon beast, Ganon , collectively serving as the main antagonist of The Legend of Zelda series. Though from a different game series, he shares some similarities with Captain Falcon's special attacks such as a concentrated punch of darkness called the Warlock Punch , very reminiscent to the Falcon Punch, albeit slower yet more powerful. Ganondorf does possess some unique attacks, particularly for his smash attacks where he uses the Sword of the Six Sages.

She is the most unique fighter of the Star Fox characters. Krystal's main weapon is her trusty staff, whom she uses in the majority of her attacks. Per tradition, Krystal also borrows similar attacks from Fox and Falco.

Because of this, much of Pichu's moveset and attributes are near-identical those of Pikachu, only its generally weaker and faster. Additionally, due to Pichu's inexperience containing its electric charges, it damages itself when using electric attacks such as Electro Ball or Thunder. Once Pichu is damaged long enough, it will enter a discharged state that will makes its attacks slightly different and more powerful. Conversely, Pichu can go to sleep and recover some damage steadily by crouching.

As Lucario accumulates damage, its aura it will grow stronger, allowing more powerful attacks such as a larger and faster Aura Sphere or travelling further distances with Extreme Speed. Lucario comes with a new move called Feint , which will always dodge and attack, briefly stunning opponents in the process. Street Fighter. Ryu is the main protagonist of the Street Fighter series of fighting games.

Depending on the output of the attacks performed by the player, Ryu may deliver weak or strong variants from his attacks. Of course, Ryu's moveset would not be complete without his iconic Hadoken , Tatsumaki Senpukyaku , and Shoryuken , among others.

Simon is a member from the Belmont clan, a bloodline of hunters with immense power that have engaged in combat against Dracula for centuries. His appearance is based on his design from the game Castlevania Chronicles.

Simon's moveset mainly consists of attacks with his whip, the Vampire Killer, along with several weapons he uses in the Castlevania series, including crosses , axes , or bottles of holy water. Rayman is the main character of the game series from the same name, the bizarre hero of the Glade of Dreams entrusted to protect it from any impending danger.

Thanks to his limbless nature, Rayman mostly posses long-ranged, albeit weak, melee attacks from Rayman Origins. Rayman can also use his hair in a propeller-like manner as a way to attack opponents and may also use it to slow his descend, he can also generate an enormous plum and toss it offensively towards opponents or use it as an emergency platform. Super Smash Bros. Sandbag is an anthropomorphic punching bag which initially served as the subject to launch in Home-Run Contest , since then, it has become a recurring element in the Super Smash Bros.

Considered to be the game's joke character, and has unusual physics regarding to its playstyle. For instance, Sandbag has really insane strong attacks, a quirky way of moving, and the inability to grab ledges. Battlefield is a basic hazardless stage that consists of one hard platform and three hovering pass-through platforms.

Final Destination. Final Destination is the simplest stage in the game, only one hard platform with no other gimmick or hazard and no other platform.

Thanks to this, it is one of the preferred stages for competitive play tournaments. Polygon Zone is a hazardless stage similar to Battlefield. It consists of a small hard platform with a smaller soft platform above it, making it by far the smallest stage in the game. Its platforms and background change colors separately over time, and they change more drastically when a character is KO'd. Galaxy Tours is a multi-compilatory stage where players ride on the Starship Mario, a small planetoid in the shape of Mario 's head, and battles occur on the deck of the starship.

The starship travels to other galaxies over time, including the Good Egg Galaxy, Freezeflame Galaxy, and Toy Time Galaxy, changing the layout of the stage before eventually changing back to the starship.

There are multi-colored platforms all over the starship that are rearranged in a new form every time the players are brought back to it. Bowser's Castle. Bowser's Castle is a lava-filled area consisting of two platforms and small hovering pass-through platform in the middle. Players have to be careful to not be squashed by a Thwomp , who will suddenly come and stomp on the stage platforms.

Thwomps also serve as platforms for the time it is on stage, and it may also carry the players beyond the upper blast line resulting in a KO. Mushroom Kingdom III. It is composed of various colored platforms on both sides with a hole in the middle and a wooden platform to stand on.

Sometimes, a blue! Mushroom Kingdom II. The stage is divided into three platforms with the middle one being a bit lower than the two on the sides, for the sides spawns Birdo who will shot egg at the players before retreating, a Pidgit on his carpet will occasionally come down, players can use it as a platform.

Princess Peach's Castle. Princess Peach's Castle takes place atop the castle itself, there are two small platforms on both side of the castle that rise whenever a character stands on them but would descend once the character jumps off them.

The tower in the middle narrows the spaces to stand on, and the player can stand on the top, too. Jungle Hijinx is a relatively small stage. There is a slope in the middle of the stage and a pass-through platform on the right. Gangplank Galleon.

Gangplank Galleon takes place aboard a ship or galleon with two plateaus on the fore and aft, and a pass-through mast in the middle. Yoshi's Island, contrary to the name, actually hovers over the island. Notably, it has a rotating structure with four platforms connecting with each other, the main platform connects with red stairs, two platforms on the side that are passable upwards, but not downwards.

In contrast with these, there are two pass-through platforms over this platforms. Goonies fly by the stage, and someone can get on top of them to catch a ride. Yoshi's Island Yoshi's Island incarnation from Super Smash Bros. On the sides, there are soft clouds to stand on, but if someone stands for too long, the cloud will disappear, dropping any player standing on it; after a time, it appears again.

Yoshi's Story is a stage with a pop-up book-like appearance that is a very basic, neutral stage, similar in structure to Battlefield—A circular platform with three pass-through platforms hovering above it. Unlike Battlefield, however, The main platform has walls which continue to the bottom of the stage. A small floating cloud moves in a rectangle through the bottom of stage and can be stood on.

Emerald Cave, true to its name, poses an underground cave covered by wooden panels; breaking these panels allows access to the cave. There are numerous ways out of the cave that are also covered by panels that must be destroyed, this actually makes harder to KO opponents in this stage. Any destroyed panel respawns after a period of time.

WarioWare, Inc. Winning these microgames by accomplishing their task, will award the player. Outside the microgames, the stage poses a hard platform with hovering pass-through platforms. Hylian Skies is a hovering stage flying over Hyrule. Its start off in the "Light World" version of the stage. After a time, it changes to the "Dark World" version which mirrors the whole stage layout.

Clock Town is one of the smallest stages in the game, in proportion with size of the platforms to the space occupied. This stage only has two hard platforms on both sides, with an elevated pass-through platform in the middle.

The background shows the eponymous clock tower, with the Moon coming closer to the town. Once it reaches the bottom, the "Song of Time" plays and the Moon returns to the sky. These visuals don't affect the match. Temple is a massive stage with different parts to fight including a "cave in the bottom" which is infamously known for being a "cave of life", a place that makes it harder to send opponents flying.

Crateria has a very complex layout comprising of a large wall in the middle, and a low platform on the left. When the alert sounds, players must hide under the wall's platforms to cover themselves from the acid rain that inflicts damage to them.

Phase 8 is composed by many rocky platforms surrounded by lava. Lava will occasionally flow in from the top middle of the stage and flow towards the pit between the main rock platforms below, damaging players that touch it. There is a safe area between the central platforms where it will be covered by glass, protecting players from the lava flow. The lava from the bottom will also rise up covering most of the lower portion of the stage.

Saturn Valley comprises a big plateau covering a good part of the stage. On the left side lies a small space to stand on and a pass-through at the level of the plateau under the cliff. The right side is longer, has a pass-through platform hovering over it and has a small house which many Mr. Saturn come out of and can be grabbed and thrown. Fourside takes place on a city over a trio of buildings, the middle building is the tallest of the other two.

There are narrow gaps between the buildings. A UFO will sometimes spawn on the upper right side acting as a slippery platform. Sand Ocean takes place on a F-Zero derby, players fight atop the Falcon Flyer which flies by at high speed over a race track below. Players that fall on the track might end up being "dragged" left behind to the left blast line, resulting in a KO, so players must fight back to get on board the Falcon Flyer again. Rainbow Route could be considered an updated revision of the previous Kirby Hub Room from Super Smash Flash , now being completely playable.

The stage has the most platforms any stage can have, most of them, particularly the small ones, are of the pass-through type, only two platform don't work this way, the main cloud platform and long blue platform of the center, both platforms can be pass-through upwards but one cannot go down. Dream Land. Dream Land's layout is similar to Battlefield's, but is a bit bigger. A notable difference is also the presence of Whispy Woods in the background that sometime blows wind that pushes characters and items.

Butter Building consists of several floors outside the titular building, each consisting of a large main platform, which is hard for the first floor and soft otherwise, and two sets of smaller platforms leading up to the next floor. The stage will endlessly scroll slowly upward, with the top and bottom blast lines being indicated by clouds covering those portions of the screen.

This forces players to continuously travel upward while fighting in order to prevent falling behind and being KO'd by the bottom blast line.

The battle takes place on board a spaceship called the Great Fox II. The deck of the spaceship essentially serves as a large and main platform. There are four smaller red protruding wings on both sides of the ship that act as platforms, two on each side of the ship with the upper one being a pass-through platform.

Sector Z takes place on space, on top the Great Fox. The deck is a very long portion which covers most of the stage. The tail portion is lower and smaller, and players can also stand on the ship's cannon lasers it has in front of it to hide from other players.

The basic layout with no changes only consists of a hard platform with two small pass-through platforms on the sides. Lake of Rage is a considerable large area that has a small shore on the left side and an island in the right side, the peculiarity of this stage is found on the Red Gyarados that roams the lake, it will pop out from the bottom of the lake and shoot its Hyper Beam towards players.

Castle Siege is a transitioning stage that changes into three different layouts. First it starts off on the roof of the castle, and it follows to the castle throne hall and finally moves to a fiery underground area before returning to the roof and starting the cycle again. Palutena's Shrine. Palutena's Shrine consists of a large platform with a single hovering pass-through platform right above it, as well as a small "second level" platform underneath the main one and a floating platform on either side.

Venus Lighthouse is a tall stage comprising of three towers. There is a soft platform above the middle of the main tower. Desk is found somewhere in the Sandersons' house.

This stage is unique in the sense that the computer internal clock is reflected on the clock on the wall and the exterior from the window in real time. Players can also interact with the stuff from the desk, like the stapler acting as spring who propulsive players up on the superior shelves, shutting down the drawers and launching the players back when they open again, turning on and off the big lamp, etc.

A lot of random factors also occur. Animal Crossing. Smashville is very simplistic: only the main hard platform and a pass-through platform that hovers and slowly moves from side to side. On the background one can spot numerous characters from the Animal Crossing media. Nintendo 3DS.

Nintendo 3DS is a stage that interacts with the fighters by setting several indie games on the match, including a Tetris -grid with falling tetrominoes, gravity changes, a paddle with incoming, harming blocks, and large platforms that rise and low. Dracula's Castle. Dracula's Castle is a gloomy stage that consists of one sole hard platform and three soft platforms that move in set patterns and arrange in new ways throughout the rest of the match.

Bomb Factory has a grid-based pattern on its background. Based on these tiles, soft blocks spawn in the area and can be used as platforms or be destroyed by players.

The main platform connects to both blast lines. Casino Night Zone. Casino Night Zone is a medium stage completely surrounded by bumpers that launch around player that come in contact with them, and this sometimes prevents KO's.

There are a total of six bumpers in the stage: one scrolling bumper on the top, two on each side up and down and one scrolling bumper in the bottom. Sky Sanctuary Zone. Sky Sanctuary Zone has the peculiar characteristic of platforms crumbling after someone has stood on them, these platforms are found on both sides and respawn in the place they were after a certain amount of time.

The main layout is that of a hard platform with two pass through-platform on the sides. In the background lies a fountain, the rusty remains of the Eggrobo flying by. Green Hill Zone is a medium stage with a big slope in the middle that could harsh some projectiles. Both sides connect to the blast line, meaning there are no edges. There is a loop in the background which does not affect the match in any way, but some minor Sonic characters can be seen running across it. Skull Fortress comprises a lot of small platforms scattered in the middle with four zones on the sides leading to the boundaries of the stage.

There is also a gap in the lower part of the stage. The fortress in the background will release a swarm of Mega Man enemies that will rampage across the stage, attacking the players. Central Highway takes place on three hard platforms with two narrow gaps between the platforms that could hinder the recovery of some characters.

After a while, a platform breaks off, creating more platforms. Suzaku Castle is a medium stage with two long platforms, with one hard platform suspended by wooden beams and a shorter soft platform above it. PAC-MAZE is a stage with really peculiar feature: all its borders are connected to each other, with no risk of getting KO'ed, meaning characters that fall to the bottom will instantly appear falling from the upper part, similarly, jumping far enough from one of the sides will make characters to appear in the other side.

Only by launching opponents far enough to the borders with an attack that makes them flinch will result in an habitual KO. Tower of Salvation. Tower of Salvation is another small and simple stage with a hard main platform and two small pass-through platforms that rise and descend.

Though a small stage, it poses a hazard which could be the strongest hazard in the game: Mithos Yggdrasill. When he appears, he cast numerous attacks over the stage, some of which might end up KO'ing the players. Chaos Shrine is a long stage with two plateaus on the sides. Aside that, there is no other gimmick that affects the stage. Lunar Core consists of various platforms connected by several staircases and two soft platforms situated on the upper right and upper left sides. At certain times, multiple red beams will streak across the stage, damaging players in its path.

Twilight Town is similar to Fourside as it takes place on top of some buildings, with narrow gaps between them. The layout is different, however: the left building has a space covered with another hard platform which prevents sending a character upwards, the middle building has a small plateau and a structure with a pass-through platform, in addition, the left gap of this building has some other pass-through platforms.

The right building is less complex as it only has a slope. Fairy Glade mainly consists of a large main platform with a slope in the middle and a higher elevation on the left side.

Two soft platforms are suspended above the main platform, with the left one being much higher and reachable using the mushroom. The stage is surrounded by water, and on each side of the main platform has a nearby lily pad that can be stood on. Planet Namek comprises a large rock platform over a large body of water. It has a high elevation on the right side that slopes downward toward the left side, where there is a white dome on the ground.

There are two soft white platforms that float in the air, with one above the right side of the main platform and one directly to the right of the main platform with gaps between those platforms. Thousand Sunny is a fairly big uneven stage. In the left portion of the stage, there can be seen two huge crates stacked on top of each other, with a plank serving as a slope next to them. On the right half of the stage, there are even more crates, this time simply next to each other. Above them, there are two soft platforms one above the other, with the one on top being fairly long.

Hidden Leaf Village. Hidden Leaf Village is a "floating" stage surrounded by buildings. The two found on the sides, can be stood on.

The left building has two pass-through platforms, one over it and the other connected to its side. The right building is taller and has some floor to stand on, albeit they are smaller. There is a tree branch next to the building and it acts like simple pass-through platform.

Hueco Mundo sets on top of a steep hill that players can fight on. The hill connects to the bottom left blast line, making it easy to score KO's or be KO'd if players are not careful. Sometimes a platform will float through the stage for characters to stand on. It is notably a small, hazardless stage conformed by a hard platform with a single pass-through platform paced in the middle.

As with the original game, players have to deal with a metallic opponent here during Classic mode. Waiting Room is almost similar to Final Destination is terms of layout and shape, the only difference stands on the appearance of the stage as there couches and flat screens projecting the game's "2" in the background, the Earth is also visible in the upper part.

Mushroom Kingdom. Mushroom Kingdom is based on the overworld levels of Super Mario Bros. There is a gap in the middle with two lift platforms hanging above it, when players stand on one, it will descend while rising the other one until both platforms fall.

There are also warp pipes that can be used to travel back and forth between different places of the stage, these pipe are guarded by Piranha Plants that can be taken out.

Hyrule Castle is a large stage with three uneven areas to fight on, including one with three high platforms and one with a tower that can be stood on or hid inside.



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