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Play through two new scenarios - American civil war and scramble for Africa. Instead what they did was build upon what made AOE 3 so popular at the time. I would bet that one of the first things people will jump into is the campaign. At 15 missions long it is a decent length and once again follows the Black family that we have come to know. Seeing them in The American Revolution is actually really cool and the story is pretty deep and will keep you engaged. The story is split into two acts, Fire and Shadow and for me, Shadow was the better story.
Revolutions are now an actual option! You can go to the imperial age or you can revolt and start a new country. This is pretty cool and something that is a great deal of fun and also a great idea. Another new aspect to the gameplay is stealth. Each nation has a unit that can use stealth and this can come in really handy. Ninja, spies, native scouts are the kind of spies that each nation can have. These are a lot of fun to use and when you pull off using them just right you really do feel like a tactical mastermind!
There are a few other new additions as well such as the fire pit dances which are kind of neat and the new way the game handles The Aztecs greatly expands them which I thought was really neat.
I really think that this is a great expansion to an already great game. On the surface it may not look like Age Of Empires 3: The Warchiefs adds in a ton of content, but what it does it does very well and that makes it well worth playing. You can get a complete version of Age of Empires 3 that has this and the follow-up expansion and, in all honesty, if you ask me that is the best way to experience this game.
The story alone is worth playing through and one of the most interesting AOE stories that they ever did in my opinion. While Ensemble Were concentrating on putting the final touches to their Stetsons and swinging saloon doors in Age Of Empires III, they only offered a cursory glance at the native population. Now, they've set about putting that right in this expansion by featuring three native American tribes; the Sioux, the Iroquois and the Aztecs.
As well as the expected units and buildings associated with a new race, the three tribes all have access to a Fire Pit which villagers dance around to procure new bonuses, from producing healer units to increasing the strength of your troops. This offers a new slant on tactics and with each tribe specialising in different areas the Sioux, for example, have a very strong cavalry , the new races are well-balanced and a joy to play.
The new campaign follows the saga of the Black family and is presented with all the slickness you've come to expect from Ensemble, with a host of historically based and well-varied missions. There are also a slew of other additions, many either new for the Europeans or aimed at balancing the new races in multiplayer.
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